Jul 26, 2007, 11:40 AM // 11:40
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#181
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Ascalonian Squire
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I've never even been to DOA, so this idea may be pointless...
What about bringing a MM and a party member capable of saccing self to death? try and keep both out of aggro range ( i know aggro is huge, but I'm assuming there is somewhere that would work ).
Just keep sending in waves of minions. Mallyx will probalby kill them very fast, but if they can get in just a couple of hits, eventually they will wear him down, plus if he is dealing with them, he won't be dealing with you.
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Jul 26, 2007, 12:20 PM // 12:20
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#182
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Jungle Guide
Join Date: Nov 2005
Location: Europe
Guild: Keepers of Chaos
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Just throw this ...
what about a team with ranged attacks and spike capability (air eles, paragons, rangers), and all with /A as secondary, so that when Mallyx uses summoning shadows all (or most) party members can come back to their original positions?
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Jul 26, 2007, 12:47 PM // 12:47
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#183
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Academy Page
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Cant he just be killed by 2 dust echo trappers?
2 rangers can with echo trapping get out 15 dust traps with no problem and just that is 5*26*15 = ~2000 damage and then of course extra damage from other traps and ele(with gale) and necro spiking?
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Jul 26, 2007, 01:03 PM // 13:03
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#184
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Lion's Arch Merchant
Join Date: Jun 2006
Guild: chinese food
Profession: N/Mo
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plz read post #170 b4 suggesting any builds
you dont just fight mallyx u fight an army and protect a npc
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Jul 26, 2007, 01:37 PM // 13:37
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#185
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by phillydilly
I've never even been to DOA, so this idea may be pointless...
What about bringing a MM and a party member capable of saccing self to death? try and keep both out of aggro range ( i know aggro is huge, but I'm assuming there is somewhere that would work ).
Just keep sending in waves of minions. Mallyx will probalby kill them very fast, but if they can get in just a couple of hits, eventually they will wear him down, plus if he is dealing with them, he won't be dealing with you.
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He would regen health faster than you can send new minions.
Quote:
Originally Posted by Abnaxus
Just throw this ...
what about a team with ranged attacks and spike capability (air eles, paragons, rangers), and all with /A as secondary, so that when Mallyx uses summoning shadows all (or most) party members can come back to their original positions?
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You are being summoned every ~ 8 seconds, you cant have enough shaddowstep on your bar to offset that.
Quote:
Originally Posted by hnkelau
Cant he just be killed by 2 dust echo trappers?
2 rangers can with echo trapping get out 15 dust traps with no problem and just that is 5*26*15 = ~2000 damage and then of course extra damage from other traps and ele(with gale) and necro spiking?
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He is reportedly imune to KD, Then, he would heal back a lot of trap damage thanks to blindness
Anyway, people reported way more health than that, there is really no way to just spike him.
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Jul 26, 2007, 03:33 PM // 15:33
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#186
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Two P/E, chaining Defensive Anthems and Ward Against Melee and Stability (a 5 second KD sounds like it sucks), laying down Ward Against Foes, tossing Angelic Protection on your squishes if Mallyx gets in range, Make Haste! allowing your squishes to kite around the Ward (I'm assuming with him slowed and you under a speed buff you can break from his range quickly enough to get a heal), and of course a constant There's Nothing To Fear! chain.
A third paragon with Focussed Anger/For Great Justice and Save Yourselves! with a high kurzick/luxon rank for a constant +100 AL boost, with a warrior secondary for Protector's Defense if Mallyx decides to focus on him.
Ritualist with Consume Soul for the spirits, Weapon of Warding for some more blocking, and Wailing Weapon to throw on a paragon to hopefuly interrupt a few of his attacks.
And... fill in the other slots with whatever will get you there. Thoughts?
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Jul 26, 2007, 07:06 PM // 19:06
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#187
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Desert Nomad
Join Date: Aug 2005
Guild: DVDF(Forums)
Profession: Me/N
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My thoughts on the above build are to do with possible lack of energy for the paragons(e.g 15 en for NTF and 10 for wards), and the issues mentioned by Karlos above. I.e it's more than likely a paragon will be kicked into touch, wards interupted or a squishy hit for 300+dmg.
Also how would the build fair with the mobs leading up to him, on first glance it would seem too defensive to deal with the mobs in a swift manner(which is needed as even if you move the priest he's stll at risk)
It's worth a try for sure, so i'm not dissing it just I must be missing how this can counter the above factors long enough to succeed.
Last edited by Shanaeri Rynale; Jul 26, 2007 at 09:50 PM // 21:50..
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Jul 26, 2007, 07:44 PM // 19:44
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#188
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Jungle Guide
Join Date: Sep 2005
Profession: Mo/
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Quote:
Originally Posted by Karlos
Skuld:
With regards to disabling skills, here's what we KNOW:
1) Blackout did nothing to him.
2) Shan diverted his Consume Torment, but he was able to use it shortly after (like 5 seconds later?)
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we tryed diversion again last nite, it actually worked, so i'm not sure why it didnt work for u.
have u tryed tease?
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Jul 26, 2007, 08:15 PM // 20:15
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#189
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Desert Nomad
Join Date: Aug 2005
Guild: DVDF(Forums)
Profession: Me/N
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How long was it disabled for? At least one other person has seen that it's down for <10 seconds.
These contradictions IMHO continue to indicate that there is a bug in Mallyx.
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Jul 26, 2007, 10:13 PM // 22:13
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#190
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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ooookkk....I did 2 runs with this party. It may sound pretty bad at first...but...we were testing survivability.
2 P/W
1 P/Me
2 Air Spikers
1 SS
2 Monks (Yes, I know, suicidal, eh?)
1 P/W was an Ang/Bonder, with Save Yourselves! and There's Nothing to Fear!, with FGJ! to maintain.
1 P/W was Maxed out Incoming! with Save Yourselves! and There's Nothing to Fear!
P/Me was Arcane Mimicry Echo/Arcane Echo to Echo chain Incoming!
Air Spikers standard
1 Monk was Blessed Light, the other simply ran LoD
We got to Mallyx with a lot of patience. Bear in mind this took roughly 2 hours...maybe 10 minutes less, but definetely longer than it normally takes.
Both P/W were at least R9 Kurzick, including myself.
BL worked pretty well...E-management was a problem, but Energizing Finale worked wonders.
We got off the Incoming chain before enchants were stripped. We all believe that Incoming was the key to our survival.
We lasted long enough to get Mallyx to about 70%. I think we could've made it to maybe 60%.
Granted, it was very difficult, and our damage output on Mallyx was nill except for the air spikers, who were both bonded.
We're not doing a run tonight, but I think this build is a right step in the survivability aspect against Mallyx.
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Jul 26, 2007, 11:00 PM // 23:00
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#191
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Master of Mallyx
Join Date: Oct 2005
Guild: The Kaizen Order [Kaiz]
Profession: E/Me
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Quote:
Originally Posted by Y.T.
we tryed diversion again last nite, it actually worked, so i'm not sure why it didnt work for u.
have u tryed tease?
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I'd much rather we work together than against each other. i.e. If your diversion seemed to work can you please tell us which skill you diverted and how long it seemed to have diverted the skill?
It maybe possible to reconcile these findings. I'd much rather not stay at "well, our diversion worked, yours did not, an anomaly." I believe there is a rationale explanation for these things.
So, which skill did you divert and how long was it diverted? Give us your research, not just the conclusion.
I already detailed ours, we diverted Consume torment and he was able to use it 5-7 seconds later to remove blind.
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Jul 26, 2007, 11:01 PM // 23:01
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#192
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Oops, complete forgot about the energy management. Would need to fiddle with that bar then. Last skill on the paragon bars would have to be GftE! so it would be something like:
Ward Against Melee
Ward Against Foes
Ward Of Stability
Defensive Anthem {E}
Angelic Protection
Make Haste!
Go For The Eyes!
Aggressive Refrain
14 leadership for 7 energy return on GftE, 5 earth so the wards can be chained constantly, 9 command for Make Haste! and 16 AL from shield, and there should be enough left for 9 spear for some extra damage from auto-attacking.
No res, no LB gaze, but it sounds like you really do need to overload on the defense against him. TNTF! would be better on the Save Yourselves! spammer since he would never have energy issues with at least 12 leadership for a constant uptime. Granted for all I know he is the size of a ward and they won't even make a difference.
How does the AI work regarding Wild Smash? Does he use it for the KD aspect, or is it triggered by someone being in stance? Would the AI become aware of the effects of the ward and not use it? Do any of his skills require him to be in melee range to activate since wiki doesn't seem to specify and I can't find any videos of Mallyx that haven't abused the gate. Shadow Smash says that he is required to hit for it to trigger, stacking the anthem with ward would prevent a lot of forced shadow stepping yes? Is he similar to the rest of the AI when it comes to who he targets first (Health than AL) or is it just random? If everyone is already adjacent to Mallyx, would he use Summon Shadows? If one person isn't? Two?
Basically what I think many need to know that have never tried Mallyx is which of his skills are used as a response and which are used normally.
It seems to me based on the nature of the surrounding spirits (the environmental effects) that they are to be a guide as to what you will need to beat him:
Repressive Energy: You need a physical with energy skills. (Paragons with wards)
Enduring Torment: You need to kite (Ward + move buff to avoid attacks)
Shroud of Darkness: You need your physicals to hit (Paragons need GftE! spam for energy management)
Demonic Miasma: Mallyx hits for a lot, you need to block (50% ward, 50% anthem, 75% protector's) or greatly reduce the damage (TNTF and Angelic Protection preventing all but 110 damage)
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Jul 26, 2007, 11:21 PM // 23:21
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#193
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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I've yet to reach Mallyx and Wiki is a little vague or inacurate on a few things so I would like to know how effective a war running Protector's Defense(used after he casts Summoning Shadows) Riposte(a counter for Shadow Smash?) and Nightmare weapon(armor ignoring vamp dmg) would be?
Combine this war build with a Paragon buffing him and the party and a standard party build that can reach Mallyx seams to make sense to me.
I am aware that holding agro on Mallyx can't be done for the entire battle, but this should improve the length of time the war can while giving the others a some protection while kiting + add some good dmg.....unless I'm completly missing something?
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Jul 27, 2007, 12:20 AM // 00:20
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#194
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Frost Gate Guardian
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wouldnt work on him
Last edited by acidic; Jul 27, 2007 at 12:23 AM // 00:23..
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Jul 27, 2007, 02:34 AM // 02:34
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#196
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Desert Nomad
Join Date: Jan 2006
Location: Good ol' USA, where everyone else wants to be
Guild: Now Plays World of Warcraft on Whisperwind
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Its good to see paragons in DOA we are not accepted much anywhere else it seems no matter how good the player really is. If you need a paragon for any DOA mission please let me know.
SS 10 LB 8 all P/ skills unlocked
@Snow Bunny, congrats on surviving as long as you did. You survived more than anyone else I'm aware of without using the "glitch".
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Jul 27, 2007, 09:18 AM // 09:18
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#197
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Ascalonian Squire
Join Date: Jan 2006
Location: Amsterdam
Guild: The Myth Of Phoenix [Myth]
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On a German forum has a build and strategy been posted, by Oukachen that killed Mallyx head on (as he claims).
I don't know if that is true but maybe you can have a look.
The first build he used is:
Tank Support Mallyx:
OQYTk4ILnZwmM0GfVV3rAWYxBA
Dmg Dealer Ele / Ritu:
OghjowMG4O+ZLeTDYgMsehzLGA
Dmg Dealer Ele / Necro:
OgRDUrysN+ZfBwAZwC/CpBMO
FoC Necro
OAVDQmtHPLhLBbwiDHchdCMO
Healer:
OwAT043AZaj43JHsu615lwiTmAA
Support Bonder:
OwAT0mHDZpeSJ5xhinX611JA
Motivations Bip:
OAlkQkGppei0dwcAOmKGLGQoAAGH
The second one is:
Tank <- (noch unausgereift, wird evtl verändert):
OQcTEnK/5JrwXmL4OXWnDuYxBA
Dmg Dealing Build 1 (ele):
OgdTkYG+1B3ZM0GLxthF/r25AA
Dmg Dealing Build 2 (necro):
OAdDQmtHPXC2gFHO4CxddOMO
Malle Bonder 1
OwAT003CVCMKH83RewhIeIkANCA
Malle Bonder 2
OwAT0wHD1JlUP+dhk4hDRegGBA
Alternativ:
OwAT003CVCN63JHEMKlIkIewhAA
Bip:
OANEQZNG/pcHzR986vUYETyE
(All credits to Oukachen from onlinewelten)
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Jul 27, 2007, 10:13 AM // 10:13
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#198
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Desert Nomad
Join Date: Aug 2005
Guild: DVDF(Forums)
Profession: Me/N
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Interesting. With so many enchantments how did they stop the enchant and skill disable? or keep spellbreaker up all the time to prevent it. Or stop the tank from being kicked away and aggro going on the the squsihes. Did they provide undoctored screenshots of Mallyx laying dead in his room?
Sorry if I come across a little sceptical, but there have been so many claims by people I take each and every one with a pinch of salt.
Last edited by Shanaeri Rynale; Jul 27, 2007 at 10:20 AM // 10:20..
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Jul 27, 2007, 01:40 PM // 13:40
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#199
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Lion's Arch Merchant
Join Date: Jun 2007
Location: Valencia, Spain
Guild: Green Arse Team
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There is only a screen from Mallyx itself, alive. The thread is this one.
I suppose that the enchantments are only used to clear the mobs before opening the doors, but I cannot understand anything on German, so no idea.
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Jul 27, 2007, 03:52 PM // 15:52
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#200
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Desert Nomad
Join Date: Aug 2005
Guild: DVDF(Forums)
Profession: Me/N
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I had the page roughly translated and it's hugely detailed on how to run the build. But the basis of it seems to rely on the happenstance that Mallyx did not use his enchant strip/skill disable skill. In the context of whats been talked about here I find that very odd. No one else, other than the OP of that thread has run the build and no one on that team thought to take a screenshot as proof.
This is whats annoying in a way. People issue claims, which are not backed up by evidence and use a build that although capable of getting to Mallyx is to my eyes incapable of killing him.
This then leads Anet, who are reading this thread into thinking that there is actually no issue in killing him, he's not bugged and it's us the playerbase who need to try harder.
So I would ask that if someone has beaten him fair and square inside the room, they post the build and screenshots(timestamped if possible). Please no friend of a friend on another BBS got him down to xy% or killed him after 3 hours. We need to refine what does and does not work in a progressive manner.
Some comment from Anet would be nice also.
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